Depending on the spell cast, the effect can be absorbed, reflected, or resisted through magical means. While many traps are triggered by proximity, others have a physical trigger of some kind. CR 4; mechanical, location trigger; manual reset; DC 20 Reflex save avoids; 80 ft. Metal maces can be prematurely activated by firing arrows at them, but this does not work for wooden maces. Cost Modifiers for Magic Device Traps summarizes the cost information for magic device traps. Each pair of wheels hangs on an apparatus that allows both to swing together. A trap with a sound trigger requires the casting of clairaudience during its construction.
CR 6; mechanical; timed trigger; automatic reset; hidden switch bypass Search DC 25 ; walls move together 12d6, crush ; multiple targets all targets in a ft. Traps Pits One of the most commons trap in the Jungle Temple is a simple pit. It is possible to avoid the darts by stepping into trigger range, stepping back to avoid the trap, and running past once the trap has stopped firing. Ayleid ruins and forts Description: Primitive but interesting traps.
If you run directly through the target area, you will escape the damage zone before the spears can fully extend. Need more ideas for self-defense weapons? Spike pits may be covered by unstable gratings. A wilderness trap has an associated terrain wherein the raw materials for the trap are commonplace. Fire Damage 26pts in 14ft.
Want to comment or talk? If you buy something online but it's not everything you dreamed it to be, no worries! CR Modifiers for Mechanical Traps. The floor of the room is covered in a sticky substance. Spikey Vine Wall Run The spikey vine is a trap encountered during the wall running phase. The participant is hooked up to a belayer; one of our staff, while their partner hands them crates.